Grand Theft Auto 6 goes on sale Nov. 19, and analysts expect it to be one of the biggest entertainment launches ever. The Conversation reported that analysts estimate $3-5 billion in global sales in the first week alone. Meanwhile, a widely shared claim that workers skipping work to play could cost the U.S. economy $1 billion is drawing skepticism from economists.
For readers, the practical effects are a possible wave of day-off requests, some slower customer service at certain businesses, and a game that comes in several price tiers.
According to The Conversation, the first-week estimate could be as much as double the $2.5 billion in global ticket sales that the film Spider-Man: Brand New Day has earned since July. The game's predecessor, Grand Theft Auto 5, released in 2013, has recorded 230 million sales. That makes it the world's second most popular game behind Minecraft, the outlet said.
The Guardian reported that the game is expected to be the most profitable piece of entertainment ever made. It said a games industry hit by studio closures, layoffs and rising development costs is relying on the release for a boost. Marca reported that Take-Two Interactive, Rockstar's parent company, expects the game to generate $1 billion in cash flow through launch sales and day-to-day operations.
The game was developed mainly at Rockstar North in Edinburgh, the Guardian reported. It said a team of nearly 5,000 people around the world now works on the series, and that development took more than 10 years. Independent estimates, which Rockstar will not confirm, put the cost at more than $1 billion.
The Conversation explained that a purchase is now often the start of a longer relationship between player and publisher. Grand Theft Auto 6 comes in a standard edition starting at $80 and an "ultimate edition" at $100. Both are single-player versions. A $400 collector's box holds merchandise but not the game itself.
The outlet pointed to Grand Theft Auto Online, added after the fifth game's launch, as a model for future revenue. Players there buy virtual currency with real money and spend it on items such as cars. Take-Two calls this "recurrent consumer spending," The Conversation reported.
The game is rated 17+ in the United States and Canada and 18+ in other regions, including the United Kingdom, Australia and New Zealand, because of violence, sex scenes and drug use.
The $1 billion productivity figure is an unofficial estimate attributed to Jose Garcia Montalvo, Marca reported. The outlet said the data behind it has not been published. Victor Matheson, an economist at the College of the Holy Cross, told Marca that people taking the day off are likely to use one fewer vacation day later. In his view, work is shifted rather than lost, so the figure does not represent a billion-dollar drop in economic activity.
There are signs of real demand for time off. Marca said BambooHR told Money that requests for Nov. 19 were 9% to 17% higher than on a typical third Thursday in November. In April, Take-Two chief executive Strauss Zelnick predicted that "a lot of people will be calling in sick on November 19," according to Marca.
Some businesses are already warning customers. California-based Burger Motorsports said several employees had booked leave, which could slow customer support, shipping, order processing and general productivity for at least a few days from Nov. 19, Marca reported. The Guardian said people across the world have booked the day off to experience the release together.
The Conversation said video games generated more than $195 billion globally in 2025. Mobile gaming is the largest segment, forecast to make $120 billion in 2026, more than half of industry revenue. The outlet added that the profits of blockbuster games contrast with increasingly precarious conditions for developers, citing layoffs, studio closures, rising costs and growing use of generative AI.
The Guardian also reported that Rockstar is defending an employment tribunal case in Glasgow over the dismissal last year of 34 employees. They claim they were fired for union organizing. The case was due to end in October but will now run up to the game's release. Rockstar is contesting the claim.
The game goes on sale Nov. 19. Whether first-week sales reach the analysts' range of $3-5 billion, and how many workplaces see disruption that day, will become clear after launch.
Around Prague, based on reporting by MARCA, The Guardian, The Conversation